1. Spikeball is a team sport played by two teams of two players.
2. Winner of rock, paper, scissors gets to pick side or serve.
3. Opposing players line up across from each other.
4. Players can serve from any distance (not 6-foot serves).
5. Once the ball is served players can move anywhere they want.
6. Possession changes when the ball contacts the net.
7. Each team has up to 3 hits per possession, but they do not need to use all 3 hits.
8. Official Spike Ball equipment will be provided by the ZogSports Staff.
9. Rally scoring (points can be won by the serving or receiving team).
10. For Tournaments, games are played to 15, winning by two points or getting to 21 first. For leagues, games are until 21, winning by two points or getting to 27 first.
a. The ball isn’t hit back into the net within 3 hits.
b. The ball hits the ground.
c. The ball hits the rim (including clips) (Even during a serve--rim shots don't count as a "let").
d. The ball does not bounce off the net in a single bounce. (It must clear the rim in order to be good).
e. There is an illegal serve or other infraction.
12. The receiving team sets their position first. Server stands directly across from the receiving player. Only the designated receiver can field the serve.
13. The ball must be tossed up from the server’s hand before it is hit. It cannot be hit out of the server’s hand. If the server does not like the toss, they need to let the ball drop to the ground. They will have one more opportunity to toss and serve the ball.
14. The server is allowed to take a pivot step or approach steps, but is not allowed to move laterally beyond a pivot.
15. Serves must be below the receiver's raised hand. If the ball can be caught by the receiver, it has to be played. If the ball is too high, the receiver must call “let” before their teammate touches the ball. The serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
16. The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce (commonly known as "pocket"), the receiver must call “let” before their teammate touches the ball. The serving team has one more try to give a clean serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
17. If the ball takes an unpredicted bounce, and lands back on the net or the rim, it's the other teams point and a change of possession.
18. After a server wins the point, they do not need to change positions with their teammate.
19. The four players serve in the same sequence throughout the match, changing the server each time a rally is won by the receiving team.
20. Hits must alternate between teammates.
21. The ball must be hit, not be caught, lifted, or thrown. You cannot hit the ball with two hands (this includes putting both hands together while contacting the ball with your hands).
22. You can use any part of your body to hit the ball and it counts as your hit. (You cannot contact the ball twice in a row regardless of what part of your body it touches).
23. If the ball hits any part of the ground or rim it is no good. There are only “lets” on the serve. After the serve, if the ball does not hit the rim, play it regardless of how it bounces.
24. If teams cannot determine if the ball hit the rim, replay the point, no questions asked.
25. Once the ball hits the net, it must bounce off in a single bounce. It must clear the rim in order to be good.
26. Defensive players must make an effort to get out of the offensive team’s way. If a member of the defensive team is in the way of a play on the ball, the player being blocked must call “hinder” and replay the point. The offensive team must have a legitimate play on the ball to call “hinder.”
27. If the defensive team gets hit with the ball, call “hinder” and replay the point. The offensive team must have a legitimate play on the pass to call “hinder.”
28. If a defensive player attempts to play a ball when it is not their turn, they lose the point.
29. If a player hits a shot off the net then the ball hits their teammate, they lose the point. If a player hits a shot off the net then the ball hits himself/herself, they lose the point.
30. If any player makes contact with the Spikeball set that moves the set or affects the trajectory of the ball, they lose the point. If the contact with the Spikeball set does not move the set or affect the trajectory of the ball, play on.
CODE OF CONDUCT: The Participant’s Code of Conduct applies to all ZogSports
participants. This code applies to players as individuals or as a team, and
the penalties can apply to any individual or an entire team. This code
becomes effective as soon as participants arrive at the facility of play
and remains in effect until the participants leave the facility.
No Participant Shall:
1. At any time lay hand upon, push, shove, strike or threaten an official,
employee or participant.
2. Endanger the safety of any player, official, employee or spectator.
3. Refuse to abide by an official’s decision.
4. Verbally or physically abuse any official for any decision or judgment.
5. Verbally or physically abuse any participant.
6. Use unnecessary rough tactics in the play of the game against an
7. Demonstrate objectionable behavior or dissent at an official’s decision
by throwing equipment or any other forceful action.
8. Discuss with an official, in any manner, the decision reached by such
official (exception is made for team captains).
9. Smoke at the facility.
10. Discuss publicly with spectators in a derogatory manner any play,
decision, or personal opinion of other players during the game.
11. Appear on/at the facility in an intoxicated condition.
12. Play under another individual’s name, falsified name, or falsified
address on an official roster.
13. Promote any product to participants or field team.
14. Promote any competing league to participants or field team.
15. Engage in overly physical play.
16. Purposely disregard ZogSports league rules.
17. Display a lack of respect or care for facilities.
18. Possess or consume alcohol at the facility.
In addition, participants are liable for damage to equipment or the
Not following the Participant’s Code of Conduct could result in penalties
1. Warning by official
3. Suspension from games without refund
4. Removal from the league without refund
All players must be on the roster and sign the waiver prior to
participation or be subject to game forfeiture or disqualification.