Basketball Rules

Markets: DC Metro, Los Angeles, New Jersey, New York, San Francisco, San Jose

Format: basketball

FORMAT
  • Full-court format for both 4-on-4 and 5-on-5 leagues
  • If 5-on-5 league, must have at least 4 players present to avoid forfeit
  • If 4-on-4 league, must have at least 3 players present to avoid forfeit
  • For 4-on-4 and 5-on-5 Coed leagues, cannot have more than 3 guys on court pert team.
    • Must have at least 1 women present to avoid forfeit
  • Game Length
    • Head to head format: One 40-minute game (20-minute halves)
    • Round Robin format: 20-minute games (no halves) with each team playing 2 games per night
    • No overtime during any regular season games
  • Clock: Running clock format until final 2 minutes of the game.  In final 2-minutes of game, clock will stop on dead balls unless point differential is 7 points or more.  Clock will always stop during timeouts.
  • Shot Clock: there is an unwritten 30-second shot clock applied by the referee’s discretion
  • Unless otherwise stated, games follow college rules

STANDINGS

  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
  • Forfeit = -1 point

SCORING

  • Both 4-on-4 and 5-on-5 will follow normal 2 and 3 points scoring
  • Free Throws
    • Head to head: will follow normal free throw format
    • Round Robin: If fouled on a miss shot, player will shoot 1 free throw worth 2 points, or worth 3 points if shot was attempted beyond the arc.  If fouled on a made shot, player will shoot 1 free throw worth 1 point.  In final 2-minutes of a game, free throws will revert to normal head to head free throw rules.
    • Shooters must wait until ball hits rim
    • Players can enter lane on shooter’s release of the ball
 FOULS
  • Bonus: starting with the 7th team foul, opponent will be in double bones.  We skip 1-and-1 and go straight to double bonus
  • Team fouls will reset at halftime for head to head leagues
  • There are no individual foul outs
TEAM ROSTER
  • Rosters are not limited to size, but no additional players can be added to the roster after the midway point of the regular season.
FORFEITS
  • There is a 10-minute grace period. If a team does not have the minimum players required by end of grace period, it will be considered a forfeit
  • If your team forfeits two games in a season, you may be removed from the schedule without refund or credit.
  • If you know in advance your team will have to forfeit, please email us at forfeits@zogsports.com so we can alert your opponent and referees.  We ask you email us by 4pm for weeknight leagues, and 4pm on Friday for weekend leagues
PICKING UP PLAYERS
  • You should be able to field a team with only roster players.  Only players on your roster are allowed to play if you want the game to count in the standings.  If you pick up another ZogSports player to complete our team, a scrimmage game can be played, but the result will be a forfeit in the standings.
  • A team is never allowed to pick-up a non-ZogSports player to join their team.
UNIFORMS
  • If players don’t have the team jersey with them, we ask they wear a similar color to match the rest of the team

TIMEOUTS

  • For both head to head and round robin formatted leagues, each team gets 3 30-second timeouts per game.
START OF PLAY AND POSSESSION
  • A tip-off will start the game
  • Jump balls will always go to the defense
  • 3-second rule in the lane will be applied

PRE-GAME AND WARM-UPS

  • There will be a 2-minute warm up period provided before each game
FOULS AND VIOLATIONS
  • All technical, flagrant and intentional fouls count as team fouls
  • Opposing team will receive 2 free throws and receive possession for any technical, flagrant or intentional foul
  • Opposing team can select any player to shoot for a technical or flagrant foul.
  • A second flagrant foul by the same team will result in an automatic team forfeit for that game
  • A player ejected for any reason may be suspended for the next game.  If that player is suspended and is caught playing in the next game, the team will forfeit
  • Any player(s)/team(s) that are involved in a fight are subject to being suspended from all ZogSports Leagues for life
TIEBREAKERS FOR PLAYOFFS/SEEDINGS (in order)
  • Head-to-head record (among all tied teams
  • Record against other teams in or tied for playoffs (winning percentage – i.e. 0-1 is same as 0-2, but 1-3 is better than 0-1)
  • Number of wins
  • Record against next best common opponent
  • If team forfeited
  • “Coin-flip”
 PLAYOFFS
  • Head to head format will be applied during playoffs for both head to head and round robin leagues
    • 2-minute overtimes until there is a winner
    • A tip-off will start each overtime
    • Clock will follow same rules as the final 2-minutes of regulation
    • Fouls carry over from regular to overtime
    • Each team received 1 additional time out per overtime

SPORTSMANSHIP & MISCELLANEOUS

  • Any unsportsmanlike behavior may result in that player/team being suspended/removed from participating in all ZogSports Leagues.
  • Players will not be allowed to participate in any game without signing the waiver
  • Following the concept of the shot clock, stalling goes against the spirit of the game and will be up to referees’ discretion.  Stalling will result in the loss of possession
  • ZogSports is a charity-focused, social sports club for young professionals.  Our goal is for you to have fun.  We hope that you keep this in mind when participating.  Although the games may become intense, you still can be competitive while maintaining good sportsmanship.  With this being said, any behavior deemed unacceptable by the referee or ZogSports staff may result in suspension and/or ejection from a game or the league.

CODE OF CONDUCT: The Participant’s Code of Conduct applies to all ZogSports participants. You can access the ZogSports Participant’s Code of Conduct HERE.

Markets: DC Metro, Los Angeles, New Jersey, New York, San Francisco, San Jose