Flag Football Rules – LA

Markets: Los Angeles

Format: football

SUMMARY:

  • 8-on-8 Flag Football
  • Co-Ed Rules: 5 men (maximum) and 3 women (no maximum number of women)
  • 5 roster players including 1 woman required to start a game without having to forfeit
  • A female player must be used as a quarterback (must attempt a forward pass or run), intended receiver, or running back once every 3 plays.
  • Pulling 1 flag equals a “tag” or “tackle” and stops play
  • If a flag falls off on its own, a player can be touched with 2 hands as a “tag”
  • NO Contact – including blocking allowed
  • 5 MISSISSIPPI Rush Count (No Substitutes)
  • Field Dimensions (varies by available/usable field space): Width: 25-30 yards | Length: ~65 yards 
  • Two 23-minute halves with a 2-minute half time
  • Running time throughout until the final 2 minutes of the game if the score differential is 16 points or fewer
  • Each team gets 2 timeouts per game
  • Touchdowns = 6 points
  • Extra point Attempts:  1 point attempt ball will be placed 2 yards from the goal line – 2 point attempt ball will be placed 5 yards from the goal line (Only 2 point attempts can be returned by the defense for 2 points)
  • All games are RAIN or SHINE (unless dangerous conditions – be sure to check weather alert hotline)
  • Unsportsmanlike behavior will result in that player/team being suspended/removed from participating in all ZogSports leagues, pending review of the league manager 
  • Game time is forfeit time 

FORFEITS 

Please don’t forfeit. Your teammates and opponents count on you to have a full team and competitive game. Each team must have at least 5 players to start a game. Game time is forfeit time. Due to the extremely tight schedule, we strongly suggest arriving at the field 15-20 minutes before game time for stretching, changing, etc. since the games must start on time to complete the game.  

FORFEIT NOTIFICATION

To forfeit, please fill out this form.

Forfeits ruin the experience for everyone. ZogSports exists to give you an opportunity to play and build community and forfeiting is a huge bummer. If your team absolutely needs to forfeit, you must let us know in advance so we can contact your opponent so that they don’t unnecessarily travel to the gym/field.

If you do not inform us of a forfeit your team could face penalties in your league’s standings. Once ZogSports is notified of your forfeit, it is final (you cannot change your mind) and the other team will be notified.

There is no additional penalty if you show up short-handed (and need to add other ZogSports players to field a full team) and have to forfeit the game, since you did make an effort to get a team to play. So be sure to send as many representatives from your team as possible, even if you know it will be recorded as a forfeit loss.  

 CLOCK/TIME 

  • Two 23-minute halves with a 2-minute half time
  • 20 Second Play Clock from the placement/spotting of the ball
  • Running time throughout the game until the final 2 minutes of the game if the score differential is 16 points or less

Final Two Minutes of the Game 

  • Clock stoppage will occur in the final 2 minutes of the game if the score differential is 16 points or less
  • Clock will stop for the following:
    • Officials’ time-outs (injuries and called time-outs):  
    • Incomplete pass  
    • QB is allowed to spike the ball to stop the clock 
    • Extra Point Attempts 
    • An offensive player goes out-of-bounds before being tagged  
    • Any turnover (interception, change of possession on downs or after a punt)
    • The clock continues to run on all fumbles (including fumbled snaps from the center to the QB)  
    • Any penalty deemed intentional by the referee to affect the clock (to run off time) in the last two minutes of the game will cause the clock to stop

     

  • If a team is up by 17 or more points, the clock will continue to run for the last 2 minutes  
  • If the point differential changes from 16 points or less to 17 points or more within the final 2 minutes – the clock will stop/run in accordance with the score

TEAM SIZE/CO-ED RULES

  • 8 players (with at least 3 women) at any one time
  • Maximum of 5 men of the field at all times
  • Teams may play with no less than 5 players – 4 men maximum and 1 woman minimum
  • Teams may play with 6 or 7 players in any ratio as well – as long as they do not play with more than 5 men on the field
  • If a team has less than 5 players a forfeit will be awarded   
  • Teams MUST start at game time if the minimum numbers of players are present
  • No additional players may be added to the roster after the 4th week. If you are short-handed during the season you may pick up another ZogSports player(s) not on your roster for the game. See below “Picking Up Players” for details.    
  • Waivers must be signed by all players before the start of the first game.  PLAYERS WILL NOT BE ALLOWED TO PARTICIPATE IN ANY GAME WITHOUT SIGNING THE WAIVER.  

PICKING UP PLAYERS

Since occasionally teams may be short players and ZogSports wants everyone to be able to play every game possible, we permit teams to pick up non-roster, ZogSports players for your game. Before you get too excited, there are penalties and limitations: Penalty is 6 points per player. 

  • Teams may pick up 2 ZogSports non-roster players when the team has:   
    • 6 total players show up*  
  • Teams may pick up 1 ZogSports non-roster players when the team has:   
    • 7 total players show up*  
  • *Teams can never pick up players to have subs 
  • *Picked up players may not play QB 

If both teams show up with an equal number of 6 or 7 players, teams are both to play with that number of players. Players may be picked up IF AND ONLY IF BOTH captains agree prior to the game to pick up an equal number of players (not exceeding 8 on a side).

All pickups must be identified at the start of the game. Teams can never pick-up non-ZogSports players. DURING THE PLAYOFFS, ONLY PLAYERS ON YOUR ROSTER ARE ALLOWED TO PLAY.

  • Roster player arrives after the game has started   
  • Non-roster player must be replaced by the roster player  
  • Non-roster player may not re-enter the game  

Protests regarding non-roster players must be made to referee or field manager before the game begins. If a player arrives late, a challenge must be made to that player before they start playing. Teams can only challenge specific players.   


REFEREEING 

  • 2-3 Referees Provided by ZogSports

TIMEOUTS 

  • Each team receives TWO (2) timeouts per game. Timeouts last 30 seconds. 


FIELD SETUP 

  • Width: ~25-30 yards | Length: ~65 yards  (varies by available/usable field space)
     

UNIFORMS/FOOTWEAR    

  • Team shirts provided by ZogSports (If players do not have shirt with them, ZogSports suggests wearing similar colors to rest of team)   
  • Flags and Flag Belts provided by ZogSports    

Turf Fields    

  • Rubber cleats and turf cleats – allowed    
  • Metal cleats – NOT allowed    

INJURIES / INJURY TIMEOUTS 

  • If referee must stop the clock to tend to an injury, the player must come out of the game for at least one play or the team can opt to take a timeout
  • If a player is determined to be bleeding in excess by the referee, the player must come off the field

FLAG FOOTBALL RULES 

  • If you have any questions regarding a call that was made (which is rule-based), please ask the referee to refer to the rules if there is a disagreement. Only captains can discuss a rule with the referee and no judgment calls will be discussed.
  • Players will be ejected for unsportsmanlike conduct.

START OF PLAY 

  • Referee will have each team’s captains shoot rock/paper/scissors or something else fun.
  • If one team is wearing more Zog Shirts than the other – they automatically win the coin toss 
  • Winning captain selects Offense/Defense or direction in the first half  
  • Game starts with the “receiving” team in possession on its own 10-yard line 
  • In the second half, teams change directions and possession
     

SNAPPING THE BALL INTO PLAY 

  • Ball must always be snapped from the ground by the center to the quarterback  
  • The player receiving the snap is the quarterback for that play, even if a different player says “hike.”  
  • No player shall put the ball in play until it is declared ready-for-play by the head referee
  • The offensive team has 20 seconds to put the ball in play after it is spotted by the referee
  • Centers may adjust the ball, including picking it up to reposition it, before each play so as long as they do not do it in a manner to intentionally draw the defense offsides
  • After the snap, the Center may move side to side on the line of scrimmage until the 4-MISSISSIPPI count. After the 4-MISSISSIPPI count, the Center must NOT move and must have their arms at their side.
  • The Center may NEVER intentionally attempt to block, trip or physically interfere with a defensive player rushing the QB.  
  •  If the ball hits the ground after the snap and before the quarterback has possession, the ball is treated like a fumble and is dead immediately at the spot where it hit the ground. If the game is in stoppage time the clock continues to run.

CO-ED RULES – FEMALE PLAYS 

Teams must use a female as an operative player within 3 consecutive downs

An operative player is defined as follows:

  • Is the primary intended receiver in the eyes of the official (no hook and lateral plays)  
  • Runs the ball as the primary runner (does not have to get positive yards)  
  • Attempts a pass as quarterback (does not have to be a completion or gain positive yardage) 

An operative player is NOT a player who: 

  •  Hands the ball off to a male player  
  •  Snaps the ball into play
  •  Receives a hand-off only to give it back to a male before crossing the line of scrimmage

Examples of Common Situations

Female Plays ARE:

  • A pass deflected, but not possessed by a male and caught by a female  
  • A pass intended for a female (in the eyes of the referee) that is deflected by a woman, and is caught by a male  
  • A pass caught by a female behind the line of scrimmage who tries, but does not successfully gain positive yards
  • A female QB sacked

On Extra points everyone is eligible, even if it is a designated female play.  


Kneel downs by a male QB on a female play DO NOT count as a female play. Result is a loss of a down and it’s still a female play at the spot of the kneel.

FIRST DOWNS 

  • There are 3 first down markers – 15 yards apart on the sideline of the field
  • Each team will have 4 downs to either score or earn another 1st down
  • First downs are earned by:
  • Crossing any of the first down markers
  • Once a marker is passed the offensive team cannot regain it for another first down until their next possession 
  • If a team fails to score or earn a first down, possession goes to the other team
  • Offensive team may elect to punt on any down

SCORING 

  • Touchdowns = 6 points
  • Extra point options:
  • 1 point attempt – ball is placed 2 yards from the goal line
  • 2 point attempt – ball is placed 5 yards from the goal line
  • 2 point attempts can be returned by the defense for 2 points
  • Safeties result in the defensive team receiving 2 points and then taking possession of the ball at their own 10-yard lineA safety is scored when a player:
  •  Is tagged down with the ball in their own end zone (not on a punt or intercepted pass). Once the ball is brought into the endzone, the entire ball must cross the goal line to be considered out the end zone.  
  •  If a player is tagged after a player advances ball out of the end zone and runs back in on a punt or intercepted pass, a safety will be awarded  
  •  Runs out of bounds in their own end zone while in possession of the ball  
  •  Snaps the ball out of the end zone  
  •  Fumbles in their own end zone  

If a player by punt or interception gains possession of the ball outside of the end zone but momentum, in the eyes of the referee, carries the player into the end zone a touch back and not a safety shall be granted

OFFENSIVE LINE – SNAPPER/CENTER RULES

  • The offense must designate an offensive player to snap each play  
  • Player acting as the snapper may either take a knee or have their arms at their sides after the snap
  • Offensive Line person may move from side-to-side (or out of the way to protect oneself) until the defense reaches 4 MISSISSIPPI. At that point they MUST freeze/take a knee

*THE SNAPPER IS NOT AN ELIGIBLE RECEIVER AND CANNOT RELEASE DOWNFIELD* 

NO CONTACT/BLOCKING 

  • NO Contact including Blocking is permitted
  • Blocking is initiating contact with a player, as well as impeding the progress of a player by unnatural action or deviating from a defined path
  • Penalty for blocking is 10 yards from the spot of the block and the play is blown dead
  • There is also no contact permitted at the line or downfield by any defensive player guarding a receiver (bump and run). All players must try to avoid contact with any player on the football field
  • THIS IS A CO-ED SOCIAL LEAGUE – KEEP CONTACT TO AN ABSOLUTE MINIMUM

DEFENSIVE LINE – RUSHING THE QUARTERBACK 

  • Each team must have at least 1 player to act as the designated rusher who MUST remain within 2 yards of the line of scrimmage  
  • At no point may the designated rusher drop back into coverage
  • Defense may not pursue the quarterback behind the line of scrimmage until completing a 5 MISSISSIPPI count at normal speaking cadence, as determined by the referee (players must use Mississippi count ONLY)  
  • The 5 MISSISSIPPI count begins when the ball is snapped NOT when an offensive player yells hike
  • The 5 MISSISSIPPI count may only be made by the designated rusher on the line of scrimmage
  • After the 5 MISSISSIPPI count is completed, the defense may rush the QB – any number of defensive players may rush regardless if the designated rusher on the line of scrimmage chooses not to

*The quarterback may only run after the defense completes the 5 MISSISSIPPI count AND they cross the line of scrimmage
*If the defense chooses not to rush/cross the line of scrimmage the QB may not run

OFFENSIVE PICKS 

  • No Offensive Pick Plays are permitted
  • An offensive pick is when the receiver purposely runs into, blocks the progress of or stops in front of a defender allowing the other receiver to get open
  • The penalty is 10 yards and loss of down

CHANGE OF POSSESSION IN THE BACKFIELD 

  • If the ball changes possession in the backfield (i.e. is handed off) the defense may rush immediately 
  • If the offense fakes a change of possession and the defense advances across the line of scrimmage, no foul will be called if the defense returns back to behind the line of scrimmage immediately, and continues the 5 MISSISSIPPI count
  • If the team on defense is short a player(s), they can choose not to play anyone at the line of scrimmage. If they choose this option, nobody is permitted to rush the quarterback on that play until someone comes up to the line of scrimmage and counts the 5-MISSISSIPPI count anew before then being able to rush the QB

COMMON PENALTIES

Defense 

  •  Fast Rush Count:
    • If in the eyes or ears of the referee, the count is made too quickly, or not loud enough
    • 5 yards and replay down – offense may decline penalty if positive yardage was gained
  • Defensive Offsides:
    • If any defender crosses the line of scrimmage before 5-Mississippi is fully uttered
    • 5 yards and replay down – offense may decline penalty if positive yardage was gained
  • Not Leaving a Defensive Player on the Line of Scrimmage 
    • If the defense does not leave a player on the line of scrimmage
    • 5 yards and replay the down – offense may decline penalty if positive yardage is gained  
  • Defensive Lineman Drops Back into Coverage 
    • If the designated rusher on the line of scrimmage leaves the line of scrimmage to drop back into coverage
    • 5 yards and replay the down – offense may decline penalty if positive yardage is gained  

Offense 

  •  Snapper Leaves and Goes Down Field 
    • 5 yards and replay down – defense may decline penalty  
  •  QB Makes an Illegal forward pass or Illegal run 
    • The QB crosses the line of scrimmage and then throws a forward pass OR runs before defense crosses the line of scrimmage
    • 5 yards and loss of down – defense may decline penalty  
  •  Offensive Offsides  
    • When any part of the offensive player’s body is beyond the scrimmage line before the ball is snapped
    • 5 yards – play is blown dead after the snap  
    • If an offensive player moves past the line of scrimmage/starts to run before the ball is snapped, they may reset before the ball is snapped without penalty

PLAY SHALL CONTINUE UNTIL 

  • Ball carrier has their flag pulled
  • If the ball carrier has their flag pulled while bobbling the ball (not in possession) the play shall continue
  • Ball carrier touches the out of bounds line with any part of their body  
  • Ball carrier scores – ball must break goal plane for touchdown or conversion  
  • Ball touches the ground as a result of a fumble, punt or incomplete pass including if it is even in a player’s hand
  • Any part of the ball carrier’s body except for a hand or foot touches the ground

COMPLETE PASS 

  • A forward (overhand or underhand) pass is complete when: 
  • Caught by any player of the passing team (who has at least one foot in bounds) beyond the line of scrimmage
  • Caught in bounds simultaneously by opponents – ball becomes dead and is awarded to passing team at spot of catch 

*If the receiver was forced out of bounds by an opposing player, they will still be eligible upon returning inbounds

*If a player who went out of bounds is the 2nd player to touch the ball, it is a completion (i.e. deflected off a defensive/offensive player). Provided they re-established themselves back inbounds with 2 feet prior to touching the ball

KICKOFFS

There are no kickoffs. At the start of the game and after every score, the team taking possession of the ball will start at their own 10-yard line.

PUNTS 

  • The offensive team must declare a punt
  • All punts are “free” punts meaning a team does not need to snap during a punt
  • No Fake Punts
  • Punt plays are open to either gender – Male players must KICK a punt / Female players may throw or kick a punt
  • The kicking team may not cross the line of scrimmage until the ball is kicked/thrown
  • The receiving team may not raise hands or jump to block a punt  
  • The instant that a member of the receiving team has taken possession of the ball, all other members of the receiving team must hold their current positions on the field
  • Any deliberate movements away from their set spot, other than to avoid personal injury, will be considered blocking  

*THERE ARE NO LATERALS PERMITTED ON PUNTS – A lateral on a punt will result in a dead ball at the spot of the lateral

*There is no minimum number of players on the line of scrimmage during a punt


*NO DOWNFIELD BLOCKING or BLOCKING AT THE LINE OF SCRIMMAGE

*If the ball comes into contact with the ground after it has been punted it is a dead ball, spotted at the point where it hit the ground, and may not be returned

*Touchbacks (ball spotted on the 10-yard line) occur if the ball is downed in the end zone or punted through the end zone and/or the player drops the ball in the end zone


TURNOVERS

Fumbles

  • A fumble is not a turnover
  • It is a dead ball (at the spot where the player was, in the determination of the referee, when they first lost control of the ball)  
  • If a player on either team takes possession of the ball, prior to the ball hitting the ground, possession goes to that team and that player may attempt to advance the ball towards their own end zone  
  • A fumbled lateral DOES NOT CHANGE POSSESSION  
  • An intercepted lateral DOES CHANGE possession  
  • There is no stripping the ball  

Interceptions 

  • Interceptions of forward passes may be advanced by the defense
  • If a defensive and offensive player appear to both have possession or are struggling for possession, the reception is granted to whomever gained clear possession first
  • If possession was gained simultaneously the reception goes to the offense
  • Interceptions can be returned  
  • Laterals are permitted after an interception, but forward laterals are illegal and result in 5 yards from spot of thrown lateral – the play is blown dead

LATERALS  

  • A lateral is an underhand/overhand toss of the ball to a fellow team member next to you or behind you
  • If the lateral is behind the line of scrimmage, the player who formerly had possession of the ball may go downfield and be considered a receiver
  • A lateral may never go forward
  • Illegal forward lateral – 5 yards from the spot of the thrown lateral – Play blown dead

SUBSTITUTIONS 

  • A team is permitted to substitute players before each play
  • Teams may not have more than 8 players in the huddle 
  • They must do so from the same sideline/end line for the entire game
  • Players must be set on the field for one full second before the snap
  • if you do not have your full amount of players on the field at the time the ball is snapped, players will not be permitted to enter the field of play until the current play is over 
  • Illegal substitution – 5 yard penalty before the ball is snapped– may be declined by the offense/defense

OVERTIME (PLAYOFFS) 

  • During regular season play, all ties will be scored as a tie  
  • Playoffs – Four-Downs and Out format applies from 10 yards from goal line  
  • A coin toss or rock/paper/scissors with the winning team deciding on first or second possession
  • Teams will attempt to score in the same end zone  
  • If a team scores, they will have the opportunity to attempt an 1-point or 2-point extra point attempt 
  • All gender rules apply in overtime games  
  • An interception will result in a team losing its possession – they may not be returned for any points  
  • The game will be decided when one team scores more points in the rotation
  • No 1st downs will be awarded except in the case of a penalty  
  • Each team starts OT with 1 timeout  

PENALTIES 

  • Not Using a Female Operative Player 
    • Running 3 consecutive plays without a female as an operative player
    • Loss of down and the female must now be the operative player on the next play
    • The penalty will be enforced until a female is used
    • If a QB sack or bad snap occurs on a mandatory female play, the play stands as a female play
  • Delay of Game 
    • The offensive team must put the ball into play 20 seconds after referee has signaled ready for play
    • Referees will give a count from 5 down to zero before calling this penalty
    • 5 yards – play is blown dead at zero on the play clock 
  • Too Many People on the Field 
    • No more than 8 players on the field at one time or no more than 5 men on the field at one time
    • Penalty will be assessed after discovery
    • Only called if a play is run with illegal participation
    • 5 yards – replay the down. May be declined 
  • Holding 
    • Grabbing any part of a player or player’s clothing/belt that is not a flag and not immediately letting go
    • 5 yards added to the end of the play
  • Offensive Offsides 
    • When any part of the offensive player’s body is beyond the scrimmage line before the ball is snapped
    • 5 yards – play is blown dead after the snap. 
  • Defensive Offsides 
    • Encroachment and/or fast rush count
    • A player is offside when any part of their body is beyond the line of scrimmage or in the neutral zone when the ball is snapped
    • Or when a player crosses the line of scrimmage before the 5 Mississippi count is complete
    • 5 yards – replay down – offense may decline penalty if positive yardage was gained
  • Illegal Motion 
    • After a shift or huddle all offensive players, after assuming a set position, must come to an absolute stop
    • They also must remain stationary in their position without any movement of their feet, heads or arms, or swing of their body for a period of at least one second before snap
    • 5 yards – play is blown dead after the snap
  • QB Makes an Illegal forward pass or Illegal run 
    • The QB crosses the line of scrimmage and then throws a forward pass OR runs before defense crosses the line of scrimmage
    • 5 yards and loss of down – defense may decline penalty
  • Intentional Grounding 
    • A QB may throw the ball away, however the ball must cross the line of scrimmage or be near an eligible receiver or it is a penalty
    • 5 yards – loss of down
  • Illegal Forward Lateral 
    • A player cannot throw/lateral the ball forward after they cross the line of scrimmage or after an interception
    • 5 yards from the spot of the thrown lateral – play blown dead at time of penalty
  • Blocking 
    • No player may use any part of their body to block an opponent
    • 10 yards from the spot of the block – blow the play dead
  • Illegal Contact/Holding (before ball is thrown) 
    • Defender/receiver may not make original contact with a defender/receiver nor may they use their hands or arms to hang onto or encircle the opposing player
    • The defender/receiver cannot extend their arms to cut off or hook a defender/receiver causing contact that impedes and restricts the defender/receiver as the play develops, nor may they maintain contact with the defender/receiver
    • 10 yards – replay down
  • Offensive Picking 
    • The offensive team may not initiate a pick/block while in motion
    • If a catch is made after a clear pick, it will be ruled no catch
    • 10 yards – loss of down 
  • Defensive/Offensive Pass Interference (when ball is in the air) 
    • It is pass interference by either team when any player movement beyond the line of scrimmage significantly hinders the progress of an eligible player or their chance to catch a pass, gain position, or retain position to catch the ball
    • If both offensive and defensive players are clearly going for the ball, any contact will be considered incidental unless prohibited as stated
    • The ball must be considered catchable by the referees for a pass interference call
    • 1st down at the spot of foul, if in the end zone ball is spotted at the 1 yard line – may be declined
    • Offensive pass interference – 10 yards – loss of down 
  • Diving/Sliding To Gain Extra Yardage 
    • A player with possession of the ball may not dive or slide to gain extra yardage (e.g., into the end zone in an attempt to score a touchdown)
    • 15 yards from the spot of the dive
    • A second dive/slide will be also treated as an unsportsmanlike penalty – 15 yards for Diving AND 15 yards for unsportsmanlike Conduct
  • Unsportsmanlike Conduct 
    • An illegal tag, excessively rough play, tackling or pushing, abusive or insulting language towards another player or referee, taunting opponent or similar theatrics before or after the touchdown
    • 15 yard penalty and subject to ejection from the game
    • Unsportsmanlike conduct on the offense after a score – the defense has a choice to assess the penalty either on the extra point or the start of their next possession
    • Unsportsmanlike Conduct on the defense – that team starts their next series on the one yard line 
    • 2 unsportsmanlike penalties for 1 player in 1 game – player automatically ejected from the game
    • Any player fighting or abusing the referee will automatically be ejected from the game without a warning

**If a team commits a loss of down penalty on 4th down, the ball is turned over to the defense

INADVERTENT WHISTLE 

  • If a referee inadvertently sounds their whistle during a play, the play is immediately dead
  • If during a run, it is the offensive team’s ball at the spot of the ball at the time of the whistle
  • If a legal pass or snap is in flight, or during a punt, the down will be replayed

STANDINGS
Win = 3 points | Loss = 0 points | Tie = 1 points

TIE BREAKERS FOR PLAYOFFS/SEEDINGS

1. Head-to-head competition (among all tied teams)

2. If team forfeited during the season automatically loses tie breaker

3. Record against other teams in or tied for playoffs

4. Record against next best common opponent

5. If none of the above tie breakers resolve seeding, ZogSports will execute a coin toss

*It’s a two-tiered tie breaker system. If there is a tie breaker between more than two teams, after one team is determined to successfully make the playoffs we start the system over from number one with the remaining team

SPORTSMANSHIP

ZogSports is a Charity-Focused, Co-ed Social Sports League    

  • While we appreciate the level of competitiveness in our league, we do not tolerate any unsportsmanlike behavior. This includes anyone who:   
  • Antagonizes players on other teams or their own teammates   
  • Exhibits excessive uncontrollable play   
  • Inappropriately “mouths off” to the referee(s)   
  • Verbally or physically threatens a member of our staff   
  • Any player ejected from a game will be suspended for a minimum of one game upon league review    
  • ZogSports reserves the right to remove any player from a game(s), season and/or future season.   
  • ZogSports reserves the right to remove a full team from the schedule and/or future seasons if we feel they are unable to participate in a manner in keeping with ZogSports’ mission to provide a fun, charity-focused, co-ed league.  

SUSPENSIONS/EJECTIONS    

  • Any player(s)/team(s) that are involved in a fight or extreme verbal altercations will be suspended from all ZogSports Leagues for life    
  • Any excessive contact or collision will result in a foul and ejection of player   
  • Any teams may forfeit all remaining games   
  • Any excessive contact or collision will result in a foul and ejection of player   
  • Any player abusing the referee will automatically be ejected from the game without a warning   
  • A player ejected for ANY reason will be suspended for the next game. If that player is caught playing in that game, the team will forfeit. Further action may also be taken at the discretion of the League Manager.

RAINOUT/LIGHTNING INFORMATION    

  • Games will be played rain or shine. In the event of bad weather/dangerous conditions, ZogSports offers two ways to check if your game is on or rained out:   
  • Weather Alert Page at https://play.zogsports.com/weather-alert-hotline    
  • Weather Alert Hotline (332) 213-9023    
  • Be sure to check periodically throughout the day as conditions may change.   

In the case of lightning, games will be postponed at the field for 10 or so minutes.  Teams playing will be required to leave the field and move inside.  Since games will resume about 10 min after the last flash of lightning, teams are required to stay at the field until the field manager officially calls the game.  Due to the limited field space in LA, ZogSports will always try to complete all games even if it means shortening games. If a game reaches half time, it will be counted as official.  If a game doesn’t reach half, we will try to reschedule the game from scratch.  If teams leave the premises and the game continues, a forfeit will be awarded.   

ALCOHOL/CLEAN-UP    

  • ALCOHOL IS NOT ALLOWED AT THE FIELD! If anyone drinks alcoholic beverages at any of the fields, we risk losing our permits, therefore, anyone caught drinking at the field will be removed from all ZogSports activities for life without refund. We also risk losing our permits if we do not clean-up any trash left behind.      

CODE OF CONDUCT: The Participant’s Code of Conduct applies to all ZogSports participants. You can access the ZogSports Participant’s Code of Conduct HERE.

Markets: Los Angeles