Indoor Soccer No Gender Rules – NY
Markets: New York
- 5 players on the court maximum – No requirements for either gender
- 3 players required to start a game
- Gym with no goalie and 4’ x 6’ goals
- Two 23-minute running halves with 3 minute half time
- No off sides
- Slide tackles are illegal
- All free kicks are direct
- Head referee provided for each game
- Unsportsmanlike behavior may result in that player/team being suspended/removed from participating in all ZogSports leagues
- Game time is forfeit time
Please don’t forfeit. Your teammates and opponents count on you to have a full team and competitive game. Each team must have at least 3 (three) players to start a game. Game time is forfeit time. Due to the extremely tight schedule, we strongly suggest arriving at the gym 20-30 minutes before game time for stretching, changing, etc. since the games must start on time to complete the game.
FORFEIT PENALTIES AND NOTIFICATION
- If any members of a team show up for a game, it is NOT a forfeit in the standings.
- If a team has less than 3 players, the game will not be counted officially and the team with too few players will lose the game. In the name of fun, the losing team should stick around and scrimmage with their opponents.
- If NO members of a team show up (“NO SHOW FORFEIT”) for a schedule game, it is a forfeit in the standings.
- The “no show” team will receive -1 points in the standings per game they missed.
- This is true regardless of whether or not the team notifies Zog HQ ahead of time.
- If a team NO SHOW FORFEITS twice in a season, they are disqualified from the playoffs
- After two forfeits, it is up to the league managers discretion on whether or not to suspend the team for a future season or remove them from the current league
If you know in advance that your team is going to forfeit a game, you MUST contact us by 3 pm on the day of the game for weeknight leagues or by 3pm on Friday for weekend leagues at firstname.lastname@example.org. It is not considered notification unless you receive a reply. Once ZogSports is notified you are forfeiting, it is official (you cannot change your mind), and the other team will be notified.
- Two 23-minute running halves
- 3 minute half time
- Clock stops only for official’s time-outs (injuries and called time-outs). Delay tactics will enable the referee (at his/her discretion) to stop the clock.
TEAM SIZE/CO-ED RULES
- 5 players (no gender max/min) at any one time.
- Teams may play with no less than 3 players
- If a team has less than 3 players a forfeit will be awarded
- Teams must start at game time if the minimum number of players are present
- No additional players may be added to the roster after the 2nd week. If you are short-handed during the season you may pick up ZogSports players not on your roster for the game. See below “Picking Up Players” for details. Waivers must be signed by all players and handed in before the start of the first game.
- PLAYERS WILL NOT BE ALLOWED TO PARTICIPATE IN ANY GAME WITHOUT SIGNING THE WAIVER
PICKING UP PLAYERS
- Since occasionally, teams may be short players and ZogSports wants everyone to be able play every game possible, we permit teams to pick up non-roster, ZogSports players for your game. Before you get too excited, there are penalties and limitations.
- Picking up non-roster player (must be a ZogSports participant) – Penalty is 1 goal per player
- Team is never allowed to pick up more than two players, so if you have less than 3 players to start, the game is a forfeit
- Team has 3 players – can pick up 2 players max
- Team has 4 players – can only pick up 1 player (i.e., a team can never pick up extra players to have a sub during the game)
- Roster player arrives after the game has started – non-roster player must be replaced by the roster player and the non-roster player may not re-enter the game.
- Penalty goals stand
- DURING THE PLAYOFFS, ONLY PLAYERS ON YOUR ROSTER ARE ALLOWED TO PLAY
- Not informing the referee of picked up players – A forfeit will be given. Protests in regards to non-roster players must be made before leaving the gym
- Team Shirts provided by ZogSports
- If players don’t have a jersey with them, ZogSports suggests wearing similar colors to rest of team
- We strongly recommend purchasing indoor soccer shoes (e.g., Adidas Sambas or their equivalent). Cross trainers and other sneakers without a flat bottom are strongly discouraged, as they increase the risk of rolling ankles and other player injuries.
- SHIN GUARDS ARE STRONGLY RECOMMENDED
INDOOR SOCCER RULESReferees will have a copy of the rules at the gym. If you have any questions regarding a call that was made (which is rule-based), please ask the referee to refer to the rules if there is disagreement. We also recommend that each team bring their own copy of the rules just in case. Only captains can discuss a rule with the referee and no judgment calls will be discussed. Players will be ejected for unsportsmanlike conduct.
START OF PLAY
- The referee will have the two captains shoot odds/evens or rock/paper/scissors. The winning captain will have the option of choosing sides or taking the kick-off
- A game is started by a kick-off from the center mark
- The kick does not have to go forward
- The opposition must be 3 yards from the ball when the kick-off begins
- In the second half, teams change directions and possession.
- A goal cannot be scored on a direct kick from the kick-off
- Unlimited substitutions of players are permitted
- Teams may substitute on the fly (no need to wait for a stoppage in the game)
- All players not in the game must stand in designated “bench” area (designated by the referee)
OFFSIDEThere is no offside rule
GOAL BOX / NO GOALIES
- No goalies are allowed
- Teams are permitted to defend the goal, but are never allowed to use their hands
- If a defender uses his/her hands in front of their goal a penalty kick on an open goal from the top of the key (marked on gym floor)
- The goal box will be approximately 2 yards from the goal line and 1 yard wider than the goal posts and will be marked with tape at the corners
- Players are not permitted to be in or pass through the goal box at any time
- When a ball enters the crease, if any part of the ball crosses back across the crease line, the ball is in play
- It is up to the discretion of the referee whether or not to wait for the ball to pass through the crease as sometimes the ball may be moving too slowly
FOULS AND MISCONDUCTS
The following are fouls and can result in cards depending on the level of aggressiveness or danger of the foul committed:
- Goal Box Fouls (“In the crease”)
- No player (offense or defense) may touch the ball with any part of their body when the ball is 100% within the crease, even if the player is standing outside the crease – Goal or corner kick (depending if an offensive or defensive player touched the ball)
- A defensive player stepping in the goal box (when offense has possession) or a defender making contact with the ball in the goal box (not making a save/preventing a goal) – corner kick*
- A defensive player stepping in the goal box and making contact with the ball preventing a goal in the referee’s judgment – penalty kick**
- An offensive player stepping in the goal box or making contact with the ball in the goal box – goal kick***
*Corner Kick – ball should be placed even with the goal line (as if it were extended across the gym)
**Penalty Kick – ball should be placed 7 yards from the front of the goal with no goalie
***Goal Kick – ball should be placed at the top of the goal box on the tape
- Intentional kick, trip, jump at, strike, hold, push, charge from behind or violent charge
- Checking (intentional shoulder contact on the court or near the wall) and excessive use of hands against the walls
- Swearing, gesturing, or arguing with the referee or any player
- Hand ball
- A direct kick foul if a player deliberately handles the ball (meaning to touch it with any part of the arm up to & including the shoulder)
- Hand ball foul should not be called if:
- Player is instinctively trying to protect him/herself from injury
- Player did not deliberately touch the ball but the ball hit the player’s arm and the player did not move the arm toward the ball (however, if the player’s arms were in an unnatural position such as above his/her shoulders or sticking out to the sides, then player should be called for a hand ball)
- Slide tackling
- Intentional slide tackles will result in a direct kick
- Second violation results in a yellow card
- Multiple violations can result in the player being ejected from the game
- Dangerous play
- Kicking while player is on the ground or above the waste when an opposing player is within 5 feet
FREE KICKS / CARDSFree Kicks
- All free kicks are direct kicks, meaning a goal can be scored without another player touching the ball
- All the opposing players must be at least 3 yards (or ½ the distance to the goal if foul occurs in close proximity to the goal) from the ball when the free kick is taken
- Free kick is taken from the spot where the foul occurred
- Kicking team must wait for the referee to signal that the ball is back in play
If any of the above infractions are deemed excessive a card will be issued:
If a player receives a yellow card (warning) for any reason, s/he will be required to sit out of the game for two minutes. The team will not be able to substitute a player for the yellow card recipient. The referee will let the player/team know when the two minute “penalty” has expired.
If a player receives two yellow cards in one game, they will receive a red card and be ejected, and their team will need to play one player short for the remainder of the game.
- Fighting, swearing, gesturing at or excessive arguing with the referee
- Two yellow card violations
- Multiple instances of excessively dangerous play as deemed by the referee
- If a player receives a red card for any reason, s/he will be ejected and their team will need to play one player short for the remainder of the game. The player will also be ejected from his/her next scheduled game.
IN / OUT OF PLAY
The ball is out of play and a direct kick from the nearest spot on the court is awarded when:
- It is not safely playable (behind the goal or near an obstruction in the gym)
- It hits the end wall above the bottom of the backboard (about 8-10 feet high), or the backboard right above the goals
- This will vary by gym and will be called by the ref.
- It hits the ceiling is also considered out of bounds and a kick is given from below where the ball hit.
- If the ball is “tied-up” by two players, the team with possession last is awarded the kick-in
- The ball must wholly cross the goal line to be considered a goal
- A goal cannot be scored from behind half court
- After a goal is scored the ball returns to the center with the team that was just scored upon taking the kick
Win= 3 points
Loss= 0 points
Draw= 1 point
Forfeit= -1 points
Regular season games ending in a tie score will be recorded as a tie. Sudden death will be used in playoffs
Standings will be updated to the website weekly. All score disputes must be brought up to the league manager no later than 2 weeks after the original game time.
TIE BREAKERS FOR PLAYOFFS/SEEDINGS
1. Total number of points
2. Head-to-head competition
3. Record against other teams in or tied for playoffs (winning percentage – i.e., 0-1 is same as 0-2, but 1-3 is better than 0-1)
4. Number of wins
5. Record against next best common opponent
6. If team forfeited, loses tie breaker if other tiebreaker rules don’t resolve seeding
Playoff games will follow the same format during regulation as the regular season. If teams are tied at the end of regulation in playoffs, a five-minute sudden death overtime will be used. If neither team scores after the sudden death overtime period, teams will go into a shootout.
- Each team selects 5 players (3 males max, 2 females)
- Players don’t have to have been playing at the end of regulation
- A coin toss will decide which team shoots first
- Both teams shoot at the same goal.
- Teams will alternate taking direct penalty shots from mid court with no goalie (no male/female shooting order is necessary)
- If tied after the 1st round, the 2nd round will be SUDDEN DEATH (i.e., 1st player from Team A scores and 1st player from Team B misses – Team A wins)
- Players who shot in the 1st shootout are not eligible to shoot again until all remaining players present have shot
- If and when 1 team begins to utilize players for the second time, the other team may “recycle” players as well. Thus, some players on the team with more people present may or may not shoot.
ZogSports is a charity-focused, social sports club for young professionals. Our goal is for you to have fun. We hope that you keep this in mind when participating. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by the referee or ZogSports staff may result in suspension and/or ejection from a game or the league.
- Any player(s)/team(s) that are involved in a fight will be suspended from all ZogSports Leagues for life. Any teams will forfeit all remaining games
- Any excessive contact or collision will result in a foul and ejection of player
- Any player abusing the referee will automatically be ejected from the game without warning
- A player ejected for ANY reason will be suspended for the next game. If that player is caught playing in that game, the team will forfeit
- ZogSports reserves the right to ask any offending player to leave the premises
BEER / CLEAN-UP
Alcohol is ABSOLUTELY NOT ALLOWED at the gym. Please wait until after the games to join us at our Happy Hour bars for the drinking to begin. Please do your part to keep the gyms clean and use the trash cans provided. This is really important. If we do not clean up, we risk losing our permits.
CODE OF CONDUCT: The Participant’s Code of Conduct applies to all ZogSports participants. You can access the ZogSports Participant’s Code of Conduct HERE.